Xavania Original · Brand Film

Aurum Atelier

90% match2026TV-G30mHDR · 4K5.1 + Binaural

A house of gold, filmed like a fever dream.

A campaign film for a jewellery maison shot as one continuous orbit through nine rooms, each a different decade of the house.

Cast & digital humans

Rhea Renn
Lead
@rhea-ren

On screen: model turning under the chandelier

Voice print: no dialogue, breath and jewellery only

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Nadia Duval
Supporting
@nadia-duv

On screen: artisan at the bench

Voice print: low murmur, French-accented

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Kaia Halvard
Supporting
@kaia-hal

On screen: narrator voice of the house

Voice print: silk contralto VO

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Rhea Renn — Nine rooms. One century. One unbroken take.
    Booth VO with a warm 200Hz shelf
  • Nadia Duval — Every gram of it is made by hand.
    Bench lav, workshop IR
Foley — frame-matched to the render
Gold chain
Individual link chime on the tray, pitch by link size, not a library rattle
Velvet tray
Nap drag with a soft dust-thump on the set-down
Loupe
Barrel focus click and eye-socket cloth press
Marble plinth
Base tap with a long stone tail, room-correct
Silk drape
Directional swish following the orbit, never static
Ambience beds
  • • Room tone changing per room, RT60 from 0.3s to 1.1s
  • • Chandelier crystal ticking in the draught
  • • Distant workshop file on metal
  • • Street muffled through shutters
Score

Solo harp and low clarinet, one modulation per doorway so the key travels with the camera

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • Each of the nine rooms has its own convolution IR; the crossfades happen on the doorway frames
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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