Xavania Original · Brand Film
Aurum Atelier
90% match2026TV-G30mHDR · 4K5.1 + Binaural
A house of gold, filmed like a fever dream.
A campaign film for a jewellery maison shot as one continuous orbit through nine rooms, each a different decade of the house.
Cast & digital humans
Rhea Renn
Lead@rhea-ren
On screen: model turning under the chandelier
Voice print: no dialogue, breath and jewellery only
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
Nadia Duval
Supporting@nadia-duv
On screen: artisan at the bench
Voice print: low murmur, French-accented
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Kaia Halvard
Supporting@kaia-hal
On screen: narrator voice of the house
Voice print: silk contralto VO
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
Dialogue & voice
- Rhea Renn — Nine rooms. One century. One unbroken take.Booth VO with a warm 200Hz shelf
- Nadia Duval — Every gram of it is made by hand.Bench lav, workshop IR
Foley — frame-matched to the render
Gold chain
Individual link chime on the tray, pitch by link size, not a library rattle
Velvet tray
Nap drag with a soft dust-thump on the set-down
Loupe
Barrel focus click and eye-socket cloth press
Marble plinth
Base tap with a long stone tail, room-correct
Silk drape
Directional swish following the orbit, never static
Ambience beds
- • Room tone changing per room, RT60 from 0.3s to 1.1s
- • Chandelier crystal ticking in the draught
- • Distant workshop file on metal
- • Street muffled through shutters
Score
Solo harp and low clarinet, one modulation per doorway so the key travels with the camera
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • Each of the nine rooms has its own convolution IR; the crossfades happen on the doorway frames
- • No library loops on visible actions — each hit is cut to the frame it happens on
