Xavania Original · Limited Series
Carriage Four
96% match2026TV-MA6 EpisodesHDR · 4K5.1 + Binaural
One train car. Six passengers. Six versions of the same night.
Each episode replays the same forty minutes of a night express from a different passenger's memory, and only one of the six is telling the truth.
Cast & digital humans
Mira Osei
Lead@mira-ose
On screen: witness telling this version
Voice print: neutral mezzo, close
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
Vale Okonkwo
Supporting@vale-oko
On screen: the man by the window
Voice print: hoarse baritone
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Ari Sol
Supporting@ari-sol
On screen: conductor at the door
Voice print: officious tenor
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
Dialogue & voice
- Mira Osei — In my version, the blind was already down.Ribbon emulation, -23 LUFS
- Vale Okonkwo — Only one of you is remembering the wine.Boom, compartment IR
Foley — frame-matched to the render
Pocket watch
Escapement tick that changes rate slightly in each witness's version
Wine glass
Stem knock and a spill soak into seat plush, wet in four versions, dry in two
Blind
Spring roller snap, the same gesture with a different mic distance each episode
Ticket punch
Two-stage bite and confetti fall on the floor
Cigarette case
Hinge snap with a thumbnail flick
Ambience beds
- • Rail bed identical in every version by design
- • Rain against the glass, varying density
- • Corridor voices, unintelligible
- • Heating pipe knock
Score
One theme, six orchestrations — the instrument changes with the narrator, the melody never does
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • The rail bed is bit-identical across all six retellings so the audience can hear which memory moved
- • No library loops on visible actions — each hit is cut to the frame it happens on



