Xavania Original · Limited Series

Carriage Four

96% match2026TV-MA6 EpisodesHDR · 4K5.1 + Binaural

One train car. Six passengers. Six versions of the same night.

Each episode replays the same forty minutes of a night express from a different passenger's memory, and only one of the six is telling the truth.

Cast & digital humans

Mira Osei
Lead
@mira-ose

On screen: witness telling this version

Voice print: neutral mezzo, close

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Vale Okonkwo
Supporting
@vale-oko

On screen: the man by the window

Voice print: hoarse baritone

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Ari Sol
Supporting
@ari-sol

On screen: conductor at the door

Voice print: officious tenor

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Mira Osei — In my version, the blind was already down.
    Ribbon emulation, -23 LUFS
  • Vale Okonkwo — Only one of you is remembering the wine.
    Boom, compartment IR
Foley — frame-matched to the render
Pocket watch
Escapement tick that changes rate slightly in each witness's version
Wine glass
Stem knock and a spill soak into seat plush, wet in four versions, dry in two
Blind
Spring roller snap, the same gesture with a different mic distance each episode
Ticket punch
Two-stage bite and confetti fall on the floor
Cigarette case
Hinge snap with a thumbnail flick
Ambience beds
  • • Rail bed identical in every version by design
  • • Rain against the glass, varying density
  • • Corridor voices, unintelligible
  • • Heating pipe knock
Score

One theme, six orchestrations — the instrument changes with the narrator, the melody never does

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • The rail bed is bit-identical across all six retellings so the audience can hear which memory moved
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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