Xavania Original · Feature

Xavania Cinematic Pass

94% match2026TV-G4m 12sHDR · 4K5.1 + Binaural

The flagship pass: a full cinematic render directed end to end by Xavania.

A single unbroken directing pass — crane, atmosphere, performance, grade and score generated as one intelligence, shown exactly as it rendered with no human retouch.

Open in Cinema Stage

Cast & digital humans

Dov Duval
Lead
@dov5-1

On screen: figure at the rooftop edge

Voice print: clear tenor, period-accurate diction

SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked

Ari Bell
Supporting
@ari5-2

On screen: city below

Voice print: soft contralto, intimate proximity

SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked

Ari Duval
Supporting
@ari5-3

On screen: light aircraft crossing frame

Voice print: warm alto, close-mic, minimal air

SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked

Sound design — every person, action and object

Dialogue & voice
  • Dov DuvalTrailer VO pass — recorded on the same voice print used in every generated take.
    Close lav + boom blend, dialogue seated at -23 LUFS
  • Ari BellTwo on-camera lines, lip-sync verified frame-by-frame against the render.
    Boom only, room-matched IR
Foley — frame-matched to the render
Rooftop gravel
Loose stone underfoot, sparse and dry, one crunch per visible step
Steel railing
Hand-on-cold-metal contact and a low structural ring on the lean
HVAC unit
Fan bed that Dopplers away as the crane rises past it
Coat in wind
High-altitude fabric flutter increasing with the crane height
Aircraft
Distant turbine pass, panned across the frame on the exact crossing frames
Ambience beds
  • City floor-noise from 40 storeys up — traffic reduced to a smooth hiss
  • Wind at altitude with no obstruction
  • Occasional siren bloom far below
Score

Full orchestral rise with synth underlay; the swell peaks on the frame the crane tops out

Mix
  • 5.1 and binaural stereo folds from one bed
  • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • Every foley element is placed from the object's on-screen position and follows it as the camera moves
  • No library loops on visible actions — each hit is cut to the frame it happens on

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