Xavania Original · Feature

Xavania Cinematic Pass

94% match2026TV-G4m 12sHDR · 4K5.1 + Binaural

The flagship pass: a full cinematic render directed end to end by Xavania.

A single unbroken directing pass — crane, atmosphere, performance, grade and score generated as one intelligence, shown exactly as it rendered with no human retouch.

Cast & digital humans

Dov Duval
Lead
@dov-duv

On screen: performer at the centre mark

Voice print: full-range voice print, unprocessed

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Ari Bell
Supporting
@ari-bel

On screen: operator crossing frame

Voice print: distant, off-axis

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Ari Duval
Supporting
@ari-duv

On screen: background players in haze

Voice print: crowd walla, individually placed

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Dov Duval — One pass. No notes. No retouch.
    Reference chain, 96kHz capture, -23 LUFS
  • Ari Bell — Everything you hear was placed by the same intelligence that lit it.
    Neutral studio IR
Foley — frame-matched to the render
Crane arm
Servo whir with a mechanical settle at every stop, gain following distance to camera
Floor marks
Tape-scuff heel pivot on the centre mark, dry
Haze machine
Low burst every 12 seconds, ducked out of the dialogue windows
Practical bulbs
Filament sing that changes with the dimmer ramp on screen
Costume
Silk pass with a directional swish that tracks the orbit
Ambience beds
  • • Neutral stage tone, RT60 0.4s
  • • Overhead grid fan wash
  • • Cable ties ticking in the airflow
  • • Distant machine room through the loading door
Score

Full orchestral bed generated in the same pass as the picture, tempo mapped to the crane's acceleration

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • Reference master: dialogue -23 LUFS, music -18 LUFS, master -14 LUFS, true peak -1 dBTP
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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