Xavania Original · Docuseries

Ash Cartographers

98% match2026TV-PG6 EpisodesHDR · 4K5.1 + Binaural

Mapping a continent that burns itself new every year.

A survey team follows the annual firefront across a desert continent, filming landscapes that will not exist by the next episode.

Cast & digital humans

Lior Lindqvist
Lead
@lior-lin

On screen: survey lead walking the burn line

Voice print: steady contralto, mask-muffled

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Yusuf Reyes
Supporting
@yusuf-rey

On screen: botanist at the sample tin

Voice print: precise tenor

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Lior Bell
Supporting
@lior-bel

On screen: narrator

Voice print: documentary VO, warm

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Lior Lindqvist — By the next episode, none of this will exist.
    Booth VO, -23 LUFS, no processing
  • Yusuf Reyes — The fire is the only cartographer that keeps up.
    Field lav, wind-screened
Foley — frame-matched to the render
Ember field
Fine crackle with occasional pops placed at visible flare-ups
Ash underfoot
Powder collapse with no grit, softer than sand
Sample tin
Lid twist with a metallic ring and a soil scrape
Drone
Rotor wash that fades correctly with altitude, not with a fader
Ash mask
Filter breath per character, distinct rates
Ambience beds
  • • Wide burn-field crackle across the stereo field
  • • Wind carrying particulate
  • • Distant fire roar, sub-heavy
  • • Birds absent — a deliberate hole in the bed
Score

Sustained strings with a slow-rising ash-noise layer used as an instrument

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • Fire roar sits mostly in the LFE so the VO never has to fight it
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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