Monolith
Two scouts cross a dead world toward a structure that answers back.
After the atmosphere collapsed, two surveyors walk 900 kilometres of dune sea toward a signal source. The structure they find has been waiting, and it has been listening the entire way.
Cast & digital humans
On screen: lead scout on the ridge
Voice print: low gravel, chest-forward
SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked
On screen: second figure trailing below
Voice print: clear tenor, period-accurate diction
SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked
On screen: distant silhouette at the horizon
Voice print: soft contralto, intimate proximity
SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked
Sound design — every person, action and object
- Emeric Aziz — Trailer VO pass — recorded on the same voice print used in every generated take.Close lav + boom blend, dialogue seated at -23 LUFS
- Kaia Vance — Two on-camera lines, lip-sync verified frame-by-frame against the render.Boom only, room-matched IR
- • Broad wind over open sand with no reflections — no reverb tail anywhere
- • Grain hiss across the crest, stereo-wide
- • Deep infrasonic dune boom under the reveal
Low brass and bowed metal in ochre; the crane reveal is scored with one sustained swell, no percussion
Mix- • 5.1 and binaural stereo folds from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every foley element is placed from the object's on-screen position and follows it as the camera moves
- • No library loops on visible actions — each hit is cut to the frame it happens on
