Monolith
Two scouts cross a dead world toward a structure that answers back.
After the atmosphere collapsed, two surveyors walk 900 kilometres of dune sea toward a signal source. The structure they find has been waiting, and it has been listening the entire way.
Cast & digital humans
On screen: lead scout squinting into the glare
Voice print: dust-dry baritone, mask-muffled
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
On screen: second scout checking the mast
Voice print: clear mezzo through comms squelch
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
On screen: figure at the base of the monolith
Voice print: no dialogue, breath only
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
- Emeric Aziz — Nine hundred kilometres and it knew we were coming.Helmet lav, cloth-damped, -23 LUFS
- Kaia Vance — It isn't answering. It's replying.Comms-processed, band-limited 300Hz-4kHz
- • Broad dune wind with sand-grain texture
- • Distant thermal crack from cooling rock
- • Fabric flutter from the tent line
- • Silence pockets in the lee of the ridge
Low brass drone with a single ascending horn, one note per crane beat, ending unresolved
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • 19Hz monolith throb is LFE-only so phone speakers get the horn instead of nothing
- • No library loops on visible actions — each hit is cut to the frame it happens on



