Xavania Original · Feature
Salt Kingdom
93% match2026PG-132h 28mHDR · 4K5.1 + Binaural
An empire built on a dried ocean bed remembers the water.
When the salt flats flood for the first time in a thousand years, the throne discovers what its founders drowned to build it.
Cast & digital humans
Mira Lindqvist
Lead@mira-lin
On screen: the heir on the dais
Voice print: resonant contralto, open-air
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
Tobias Andric
Supporting@tobias-and
On screen: the salt priest
Voice print: old dry tenor
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Vale Iyer
Supporting@vale-iye
On screen: flood herald running in
Voice print: breathless youth
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
Dialogue & voice
- Mira Lindqvist — A thousand years dry, and the sea remembers the way back.Open-air boom, no reflection, -23 LUFS
- Tobias Andric — Then let it come and take what we built on it.Close lav with wind screen
Foley — frame-matched to the render
Salt crust
Brittle plate crack underfoot, wetter and duller as the water arrives
Water advance
A real leading edge crossing screen left to right, timed to the crane
Banner cloth
Heavy linen luff with pole knock at the gust peaks
Bone crown
Dry click as it's lifted, resting thump on the salt
Ceremonial bowl
Stone rim ring with a slow pour into standing water
Ambience beds
- • Wide open-air with almost no reflection
- • Wind over flat ground, unusually clean
- • Distant crowd on the causeway
- • Water spreading, growing across the scene
Score
Massed low voices with a single high soprano line that arrives with the water
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • The reverb tail lengthens shot by shot as the flats flood and the surface turns reflective
- • No library loops on visible actions — each hit is cut to the frame it happens on


