Xavania Original · Feature

Bone Lantern

93% match2026R1h 46mHDR · 4K5.1 + Binaural

Buy a lantern for the dead and they walk you home.

At a festival market that appears for one night a year, a grieving man buys two lanterns instead of one, and something accepts the second invitation.

Cast & digital humans

Rhea Tan
Lead
@rhea-tan

On screen: the lantern maker

Voice print: frail elder alto, close

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Kenji Aldarov
Supporting
@kenji-ald

On screen: the buyer who shouldn't be there

Voice print: voice slightly too loud for the space

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sunmi Bello
Supporting
@sunmi-bel

On screen: child running the alley

Voice print: light treble, doppler

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Rhea Tan — Buy a lantern for someone dead and they walk you home.
    Close boom, market IR, -23 LUFS
  • Kenji Aldarov — I bought two.
    Dry print, deliberately roomless
Foley — frame-matched to the render
Paper lantern
Frame flex and paper tension with the flame's convection flutter
Bone charm
Dry click of bone on bone, distinct from wood or plastic
Incense coil
Fine ash fall onto a metal tray
Fortune slip
Paper tear and a wooden peg knock
Bronze bell
Struck once, with a full 9-second decay left intact
Ambience beds
  • • Festival market crowd at real density
  • • Wind through hung paper
  • • Distant drums two streets away
  • • Insects in the eaves
Score

Bowed erhu and prepared piano, entering only when a lantern goes out

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • When the bell rings, everything else drops 12dB and stays down for its full decay
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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