Xavania Original · Feature
Nightwake
92% match2026R1h 39mHDR · 4K5.1 + Binaural
The city never sleeps because something in it is awake.
A sleep-clinic nurse notices every one of her patients dreaming the same street corner, three blocks from the clinic.
Cast & digital humans
Berit Ferreira
Lead@berit-fer
On screen: night nurse walking the ward
Voice print: hushed alto, close and breathy
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
Nadia Sol
Supporting@nadia-sol
On screen: patient speaking in sleep
Voice print: slurred, chest-resonant
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Nadia Andric
Supporting@nadia-and
On screen: doctor on the phone
Voice print: distant, clipped
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
Dialogue & voice
- Berit Ferreira — Every one of them is dreaming the same corner.Whispered close-mic, -23 LUFS with the room left in
- Nadia Sol — Three blocks from here. Third floor. Someone's awake.Phone-band, corridor bleed
Foley — frame-matched to the render
EEG machine
Pen scratch per trace line, tempo following the visible waveform
Bed rail
Metal drop with a mattress-frame ring
Ward curtain
Ring slide on rail, each ring individually placed
Wall clock
Second hand with a slight mechanical hesitation on the twelve
Slippers
Soft sole on vinyl, sticky release
Ambience beds
- • Ward air handling, low and constant
- • Sleeping breath from six beds, individually placed
- • Rain on the ward windows
- • Corridor fluorescent buzz
Score
Bowed vibraphone and sub drone; the melody is a lullaby played a fifth too low
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • Patient breathing is a six-channel bed placed bed by bed, so the ward moves around the nurse
- • No library loops on visible actions — each hit is cut to the frame it happens on



