Xavania Original · Docuseries
Foundry Nine
96% match2026TV-PG6 EpisodesHDR · 4K5.1 + Binaural
Nine hundred shots a night, and every one of them gets watched.
A night-shift documentary inside the render foundry: dispatch, QC, continuity failures, re-renders and the moment a season's master is finally signed off.
Cast & digital humans
June Alvarez
Lead@june-alv
On screen: foundry supervisor on the floor
Voice print: conversational baritone
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
Kito Mbeki
Supporting@kito-mbe
On screen: QC operator at the monitor
Voice print: attentive alto
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sasha Roth
Supporting@sasha-rot
On screen: narrator
Voice print: neutral VO
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
Dialogue & voice
- June Alvarez — Nine hundred shots a night, and every one of them gets watched.Booth VO, dry, -23 LUFS
- Kito Mbeki — It failed continuity on a wristwatch. That's a re-render.Floor lav, machine bleed left in
Foley — frame-matched to the render
Render blade
Rail slide out of the chassis with a connector release
Cooling loop
Pump note with a coolant gurgle on the visible bends
Job ticket
Thermal printer chatter, one line per shot
Master tape
Cartridge load with a robotic library arm
QC monitor
Frame-step jog with a per-frame click
Ambience beds
- • Machine hall at high broadband level
- • Chilled-water plant behind the wall
- • Floor conversation, unintelligible
- • Alarm panel testing every few minutes
Score
Percussive minimalism built from the foundry's own machine rhythms, quantised to the render clock
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • Machine hall is captured as a real 5.1 bed, then the VO is fitted into a carved 2-4kHz hole
- • No library loops on visible actions — each hit is cut to the frame it happens on


