Xavania Original · Docuseries

Xavania Labs

98% match2026TV-PG4 EpisodesHDR · 4K5.1 + Binaural

Inside the intelligence that directs itself.

Four episodes inside the Xavania cinema orchestrator: how a shot is planned, locked, generated, graded and mastered without a human touching a timeline.

Cast & digital humans

Berit Aziz
Lead
@berit-azi

On screen: engineer walking the rack line

Voice print: conversational baritone, documentary-close

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Ines Halvard
Supporting
@ines-hal

On screen: operator explaining the graph

Voice print: measured alto

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Soren Osei
Supporting
@soren-ose

On screen: narrator off camera

Voice print: neutral VO, dry booth

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Berit Aziz — Nothing here is a prompt. It's a production graph.
    Booth VO, -23 LUFS, no processing
  • Ines Halvard — When continuity fails, it fails loudly on purpose.
    Lav, floor IR
Foley — frame-matched to the render
Render rack
Per-node fan chorus, each with a slightly different blade rate so it never phases
Patch cable
Connector click and shield-braid rustle on the plug
Keyboard
Mechanical actuation cut to the visible keypress, not a loop
Reference monitor
Panel relay clack on every input switch
Floor
Rubber-sole squeak on sealed concrete, sparse
Ambience beds
  • • Machine-room broadband hiss
  • • Air-handling roar behind glass
  • • Occasional relay clack from the wall panel
  • • Distant floor conversation, unintelligible
Score

Minimal marimba and synth pulse, one motif per department, all in the same key

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • VO always sits 6dB over the room; racks are never notched, only ducked
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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