Xavania Original · Feature

Signal Bloom

95% match2026PG-131h 56mHDR · 4K5.1 + Binaural

Two strangers fall in love inside a city's error log.

Every night the municipal intelligence dreams badly, and two people meet inside the glitch it leaves behind.

Cast & digital humans

Cass Reyes
Lead
@cass-rey

On screen: woman arriving in the glitch

Voice print: soft alto with a digital edge

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Lior Halvard
Supporting
@lior-hal

On screen: man already waiting

Voice print: warm tenor, slightly delayed

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Soren Iyer
Supporting
@soren-iye

On screen: the city voice

Voice print: synthetic, genderless

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Cass Reyes — We only exist between 04:04 and 04:06.
    Close lav with a 12ms granular smear, -23 LUFS
  • Lior Halvard — Then let's not waste it on introductions.
    Boom with a stutter artefact on consonants
Foley — frame-matched to the render
Upward rain
Reversed droplet impacts with the tail before the transient
Street sign
Electrical arc stutter matched frame-for-frame with the flicker
Bench
Wood creak that repeats one frame late, deliberately
Paper map
Unfold with a digital tear artefact at each crease
Footsteps
Correct on the first step, one frame early on every step after
Ambience beds
  • • City ambience with a 2-second granular repeat
  • • Rain playing backwards
  • • Sub drone at 33Hz
  • • Distant traffic that loops audibly
Score

Ambient pads built from stretched dialogue takes of the two leads

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • Every diegetic sound is 6ms out of sync on purpose, except the two voices, which are perfect
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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