Xavania Original · Feature
Last Train to Vey
97% match2025PG-131h 51mHDR · 4K5.1 + Binaural
Two people who should never have met share nine hours of track.
A cellist and a border officer talk their way across a country in one night, knowing the platform at the end ends everything.
Cast & digital humans
Mira Aziz
Lead@mira-azi
On screen: cellist with the case between her knees
Voice print: warm mezzo, close and unforced
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
Kaia Reyes
Supporting@kaia-rey
On screen: border officer opposite
Voice print: measured baritone
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Ari Aziz
Supporting@ari-azi
On screen: attendant at the door
Voice print: brief, polite tenor
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
Dialogue & voice
- Mira Aziz — Nine hours is longer than most things I've kept.Close boom, -23 LUFS, no compression
- Kaia Reyes — At the platform I have to be an officer again.Lav under the uniform, cloth-controlled
Foley — frame-matched to the render
Cello case
Latch clicks and a body resonance when it's knocked
Paper cup
Wax-lined crush that changes as it empties
Seat blanket
Wool drag across knees, static crackle
Window
Fingertip wipe through condensation, squeak on the glass
Border stamp
Single hard press, its sound withheld until the final scene
Ambience beds
- • Sleeper-car rumble, softer and woodier than a day coach
- • Heating vent under the seat
- • Occasional points change
- • Sleeping-car quiet, dense and close
Score
Solo cello played by the character, recorded once and reused as the film's entire score
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • Music and diegetic cello share one signal path — no separate score stem exists
- • No library loops on visible actions — each hit is cut to the frame it happens on








