The Director's Room
Inside the control room where an intelligence learns to feel a performance.
A washed-out filmmaker is hired to teach an intelligence how to direct actors. Over six nights in a single control room, the machine begins giving notes that cut closer to the truth than he can bear.
Cast & digital humans
On screen: director at the desk
Voice print: dry baritone, tight room, no reverb
SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked
On screen: operator behind the console
Voice print: bright mezzo with breath detail
SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked
On screen: face on the reference monitor
Voice print: low gravel, chest-forward
SoulPrint Pro · face, eyes, hair, hands, wardrobe, voice locked
Sound design — every person, action and object
- Emeric Iyer — Trailer VO pass — recorded on the same voice print used in every generated take.Close lav + boom blend, dialogue seated at -23 LUFS
- Mira Sol — Two on-camera lines, lip-sync verified frame-by-frame against the render.Boom only, room-matched IR
- • HVAC bed in a sealed windowless room
- • Rack-room hum bleeding through the wall
- • Room tone with a dead 0.3s RT60 — heavy acoustic treatment
Sparse Rhodes and low strings, violet and interior; score ducks entirely under dialogue
Mix- • 5.1 and binaural stereo folds from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every foley element is placed from the object's on-screen position and follows it as the camera moves
- • No library loops on visible actions — each hit is cut to the frame it happens on
