Xavania Original · Series

Vertical City

97% match2025TV-1410 EpisodesHDR · 4K5.1 + Binaural

Four hundred floors, four hundred jurisdictions.

A single arcology tower where every floor is its own nation, and an elevator inspector is the only person allowed to cross all of them.

Cast & digital humans

Odile Renn
Lead
@odile-ren

On screen: inspector crossing borders

Voice print: even mezzo, professional

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Yusuf Renn
Supporting
@yusuf-ren

On screen: floor customs officer

Voice print: bureaucratic baritone

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Cass Bell
Supporting
@cass-bel

On screen: child watching from the balcony

Voice print: light treble

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Odile Renn — Four hundred floors. Four hundred countries. One key.
    Lav, elevator-cab IR, -23 LUFS
  • Yusuf Renn — You are leaving national airspace, madam.
    Booth-window talkback processing
Foley — frame-matched to the render
Elevator cab
Cable tension hum that pitch-shifts with acceleration, guide-shoe rattle at each floor
Pressure door
Seal exhale and a two-stage latch
Customs stamp
Ink pad press and a desk thud, doubled on the duplicate
Service ladder
Rung ring, boot scrape, hollow shaft tail
Badge
Metal-on-fabric clip as she turns
Ambience beds
  • • A different room tone per floor, crossfading at each door
  • • Shaft wind in the elevator well
  • • Building services hum, constant
  • • Crowd density changing by nation
Score

Modular score: one instrument added per floor band, stacking as she climbs

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • Every floor has its own IR and walla language; the crossfades are cut to the door open frames
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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