Xavania Original · Feature
The Glass Orchestra
99% match2026PG-131h 58mHDR · 4K5.1 + Binaural
A conductor rebuilds her orchestra out of sound alone.
After losing her hearing, Mira Sol conducts by watching breath, bow and hand. Her final season becomes the most precise performance the hall has recorded.
Cast & digital humans
Soren Duval
Lead@soren-duv
On screen: conductor reading breath and bow
Voice print: precise alto, hall-distant
SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take
Dov Reyes
Supporting@dov-rey
On screen: first chair violin
Voice print: no dialogue, breath and bow
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Rhea Marchetti
Supporting@rhea-mar
On screen: orchestra manager at the rail
Voice print: dry baritone
SoulPrint Pro · face, wardrobe and voice print locked; blocking free
Sound design — every person, action and object
Dialogue & voice
- Soren Duval — I don't need to hear it. I need to see it arrive.Podium mic, hall IR at 1.9s
- Dov Reyes — Watch her hands. That is the tempo.Lav under collar, cloth-controlled
Foley — frame-matched to the render
Baton
Air movement close-mic'd so the gesture has weight without a click
Bow hair
Rosin grip and string bite per instrument, seat-position accurate
Score pages
Turn on the exact beat, seventeen desks slightly out of sync as in life
Podium rail
Palm press with a wood creak
Shoes
Podium step with a hollow riser resonance
Ambience beds
- • Hall at 1.9s RT60 with real seat absorption
- • Air handling above the flies
- • Audience-empty tone, dense and dark
- • Distant door in the foyer
Score
The orchestra is the score — recorded as a performance, with the mix following her eyeline desk by desk
Mix- • 5.1 and binaural stereo folds rendered from one bed
- • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
- • Every element is placed from its on-screen position and tracked as the camera moves
- • Every instrument is placed at its true seat position; the arc shot re-pans the whole orchestra in real time
- • No library loops on visible actions — each hit is cut to the frame it happens on








