Xavania Original · Feature

Glass Sea

91% match2026PG-132h 08mHDR · 4K5.1 + Binaural

A storm turned the desert to glass and buried a city under it.

Archaeologists cut down through a fused dune to a settlement vitrified mid-morning, and everyone inside is still standing.

Cast & digital humans

Yusuf Ferreira
Lead
@yusuf-fer

On screen: dig lead at the shaft edge

Voice print: dry alto, echo from the shaft

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Nadia Iyer
Supporting
@nadia-iye

On screen: cutter operating the saw

Voice print: shouted over the blade

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Kaia Sol
Supporting
@kaia-sol

On screen: radiologist below

Voice print: comms-processed

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Yusuf Ferreira — They were standing when it happened. All of them.
    Shaft-convolved boom, -23 LUFS
  • Nadia Iyer — Cut slower. The glass is singing.
    Shouted over the saw, HPF at 120Hz
Foley — frame-matched to the render
Diamond saw
Blade note that rises as it bites and detunes when it heats
Glass shaft
Whole-structure resonance at 240Hz when anything touches it
Field lamp
Ballast strike and a cooling tick when it's switched off
Core sample
Cylinder released with a suction pop, set on steel
Boots
Rubber squeak on polished glass, almost no impact
Ambience beds
  • • Deep shaft tone with a long tuned reverb
  • • Wind across the open dune above
  • • Generator on the surface, distant
  • • Air line hiss to the dig floor
Score

Glass harmonica and low strings, tuned to the shaft's own 240Hz resonance

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • The set's resonant note is the score's root — every cue is written in that key
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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