Xavania Original · Feature

Sandline

91% match2025R2h 21mHDR · 4K5.1 + Binaural

A supply convoy crosses a desert that keeps moving.

Nineteen vehicles, four hundred kilometres, and a dune field that reshapes itself faster than the maps can be redrawn.

Cast & digital humans

Odile Aziz
Lead
@odile-azi

On screen: convoy lead in the cab

Voice print: dust-cracked baritone, engine-loaded

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Emeric Marchetti
Supporting
@emeric-mar

On screen: navigator with the map board

Voice print: steady alto

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Mira Iyer
Supporting
@mira-iye

On screen: radio voice from column two

Voice print: band-limited comms

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Odile Aziz — The map was right yesterday. The desert wasn't.
    Cab lav with engine bleed left in, -23 LUFS
  • Emeric Marchetti — Column two, hold your line.
    Handset processed, 300Hz-3kHz with squelch
Foley — frame-matched to the render
Truck tarpaulin
Canvas boom in the slipstream, ripple rate tied to road speed
Jerry can
Fuel slosh with a metal wall ring, level dropping across the sequence
Radio handset
Coil-cord stretch and PTT click before every line
Engine grille
Diesel load changing on every visible gradient
Sand on the windscreen
Grain patter, denser in the crosswind gusts
Ambience beds
  • • Convoy engine bed with individual vehicles placed by distance
  • • Crosswind across the cab
  • • Suspension knock over ridge lines
  • • Tyre wash on soft sand
Score

Low male choir and a single snare pulse, entering only when the column stops

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • Engine bed is a live load model, not a loop — RPM follows the picture frame by frame
  • • No library loops on visible actions — each hit is cut to the frame it happens on

More like this