Xavania Original · Feature

Velvet Static

96% match2026PG-131h 53mHDR · 4K5.1 + Binaural

A band records an album that only plays correctly in the rain.

Four musicians in a flooded studio chase a sound that requires the weather to cooperate.

Cast & digital humans

Cass Renn
Lead
@cass-ren

On screen: singer standing in the water

Voice print: husky alto, room-mic'd

SoulPrint Pro · face, eyes, hair, hands, wardrobe and voice locked across every take

Tobias Sol
Supporting
@tobias-sol

On screen: guitarist at the amp

Voice print: laconic baritone

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Mara Bell
Supporting
@mara-bel

On screen: engineer at the patch bay

Voice print: fast technical tenor

SoulPrint Pro · face, wardrobe and voice print locked; blocking free

Sound design — every person, action and object

Dialogue & voice
  • Cass Renn — It only sounds right when it's raining.
    Ribbon at 60cm, wet room IR, -23 LUFS
  • Tobias Sol — Then we record until the storm stops.
    Talkback, control-room processing
Foley — frame-matched to the render
Water in the live room
Displacement on every player movement, wetter as the night goes on
Valve amp
Filament hum and a transformer buzz that changes with the visible dimmer
Ribbon mic
Physical handling thump when the stand is knocked
Drum kit
Skins detuning audibly as the humidity rises
Patch bay
Jack insert click with a signal pop
Ambience beds
  • • Rain on a glass roof, heavy
  • • Room reverb changing as water level rises
  • • Thunder distant then close
  • • Electrical hum from wet gear
Score

The band's own performance is the score — one live take, no overdubs, the storm mixed in as an instrument

Mix
  • • 5.1 and binaural stereo folds rendered from one bed
  • • Dialogue -23 LUFS, trailer master -14 LUFS, true peak -1 dBTP
  • • Every element is placed from its on-screen position and tracked as the camera moves
  • • Room IR is re-measured for each rising water level; the reverb genuinely gets brighter across the film
  • • No library loops on visible actions — each hit is cut to the frame it happens on

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